At least, in my experience it did. I recently brought a copy of Action 52 (Genesis) with me to a friend's house after briefly talking to him about the game cartridge. There, a few of us made a bit of a party game out of Action 52, seeing who could "dominate" at Star Duel, Armor Battle and 1st Game (Pong). Skirmish would've been a hit, too, if it actually played correctly.
What about the high-stakes action that Dyno Tennis' no-rules gameplay brings to the table? Well, it makes a decent drinking game... urp...
As one of my friends made it a point to try -every- game on the cartridge at least once, I scoffed: "Wow. If this thing came out on the Gameboy Advance, people would actually BUY IT." He shot back with a laugh, "I WOULD BUY IT." No kidding...?
Hmm. Sort of makes a person think, doesn't it? Action 52 could be considered a footnote to games like WarioWare, Inc., if you think about it. Take a load of quirky (i.e. cr@ppy) games and stick them all together - but make a POINT to playing them - and you have a sellable product.
The Cheetahmen, however, seriously needs to be licensed by a team who has and can carry out plans for greatness. I'd like to see a sidescrolling beat'em up based on the story of Active's little comic, that seriously takes our three cheetah-riffic heroes on a true adventure the likes of which they've deserved for over ten years now. Livin' large just isn't good enough for them, anymore!
Last Edit: Feb 24, 2005 0:52:24 GMT -6 by DeathAdder
I have to say that many a time I have been also thinking of Action 52 while playing WW. I have been also thinking of the great differences between these games. The main difference is that WarioWare games are simple, yet "fully researched"; that is, they are simple but in their own way challenging, and always prove that simple games need not be bad. The games may be simple, but every one of them shows that they have been put together by a rational human being with nothing but love in their hearts.
Where does Action 52 fit in this? The games may be simple, but every one of them shows that they have been put together by a raving madman with nothing but a looming deadline and desire to make proffits. WarioWare is fun when you learn to play a two-second-long game masterfully. Action 52 is fun if you die in two seconds. (Well, the NES version, anyway. I haven't played much the Megadrive version, which seemed to have some Quality in it, too, everynowonceandwhile.)
I'm definitely reading too much into this, or maybe I'm just daft.